http://femaleheroes1.blogspot.com/ Super Women

Tuesday, March 24, 2009


I've based all of the information on the comics. Out of respect for the original creators. Thus there is some discrepancies between the movie character and the comic version. Some women say that some of the pictures I choose are demeaning to women, I say that 90% of the time the person saying such things is either a prude, ugly or doesn't want sexy women to become too prolific thus under cutting their aesthetic power upon the male mind. If your looking for an in depth review of the character your going to have to do your own research. (Many details are omitted)

Note: If there is a character you would like me to add, leave your name in my comments section.



Rogue



She was created by author Chris Claremont and artist Michael Golden, and debuted in Avengers Annual #10 (August 1981) as a villainess. Rogue was born as a mutant. Rogue considers her powers a curse: she involuntarily absorbs the memories, physical strength, and (in the case of super powered persons abilities of anyone she touches. This potentially fatal power prevents her from making any physical contact with others, including her longtime on-again off-again love interest, Gambit. Hailing from Mississippi, she is the X-Men's self-described southern belle. A runaway, she was adopted by Mystique of the Brotherhood of Mutants and grew up as a villainess. In X-Men: Messiah Complex (Current) The X-Men attack the Marauders' Antarctic base in order to rescue Rogue and the mysterious mutant baby who is at the center of Messiah Complex. However the baby eventually took precedence and the X-Men did not recover (or even see) Rogue. She is in a comma held captive by Mr. Sinister. Mystic betrays Sinister and revives Rogue with the assistance of Rogues child.
Attributes: Rogue possesses the mutant ability to absorb psyches and abilities of individuals or several beings at once, though the experience can be confusing and disorienting for her. Rogue can absorb the memories, knowledge, talents, personality, and physical abilities (whether superhuman or not). If she holds on too long the victim dies though she absorbs the power. The victim loses those abilities and memories for exactly the amount of time that Rogue possesses them. Touching none super human cause unconsciousness or worse. Following the conclusion of Messiah Complex, Rogue's slate was wiped clean. Rogue's touch is no longer lethal; it simply steals the memories and abilities of individuals she comes in direct skin-to-skin contact with. The longer the contact, the longer Rogue retains the absorbed information. She also has super human strength and the ability to fly telekinetically.





Bat Girl
A female character, Kathy Kane the Batwoman, was introduced in 1956 as a love interest for Batman. In 1961, a second female character was introduced as a love interest for Robin. Betty Kane the "Bat-Girl" was depicted as the niece and side-kick to Batwoman and first appeared in Batman #139 (1961).
(Over the years their have been multiple Bat-Girls Barbara Gordon, (Helena Bertinelli) & Cassandra Cain
Attributes: of the most recent Bat-Girls (Cassandra Cain Asian): She was raised by assassins thus never taught to speak. Because of her lack of speech, she developed other abilities that most assassins of that sort posses. The ability to read body language, to the point where she could detect when something was wrong based on physical movements, nearly without fail. Making her detective and ambush detection abilities an asset.
The usual attributes of a Bat Girl: Strong in martial arts, natural or developed physical abilities, A minor super ability of some sort and a dislike of fire arms.



Motoko Kusanagi (Major)
She is part of the Ghost in the Shell series. Since she has a full cybernetic body, she isn't certain if she has a soul. In fact, she speculates on the possibility that she's entirely synthetic, with artificially generated memories designed to fool her into thinking she was once human. She goes scuba diving for relaxation, although she is so heavy that she would sink like an anchor if any malfunction in her buoyancy devices were to occur. Her fatalistic attitude towards her diving thoroughly confounds Batou (2nd command). She is a commanding officer in Section 9 (Anti-Terror Unit)



Attributes: She possess many attributes due to the fact that she is a full conversion cyborg. She also posses an investigative intellect, probable precognition.



Bionic Women
During an outing, Steve and Jaime take part in some skydiving. Jaime's parachute did not open plummeting through a clump of trees and hits the ground, suffering traumatic injuries to her legs, right arm, and head. Steve Austin makes an emotional plea to his boss, Oscar Goldman, even going so far as to commit Jaime to become an operative of the Office of scientific intelligence (OSI), a branch of the CIA. They rebuild her with bionics. Though did she ask to be rebuilt, or was the situation contrived, by the organization she works with? Thus she becomes an agent. On of her enemies were the Fembots, a line of powerful androids that she fought twice in the series. Jaime dealt with a number of bizarre cases, such as a villain who operates a hair salon using a "truth serum" shampoo to extract information from OSI agents.
Attributes: Like Steve Austin before her, Jaime is given two bionic legs, capable of propelling her at speeds exceeding 60 mph, and her right arm is replaced by a lifelike prosthetic capable of bending steel or throwing objects great distances. Whereas Austin received a bionic eye, the inner mechanism of Jaime's right ear is replaced by a bionic device that gives her the ability to hear a whisper a mile away. These bionic implants cannot be distinguished from natural body parts.



Cat women
(Spring 1940) the cat women was introduced into the Gotham jungle. As an adversary of Batman, she was a whip-carrying burglar with a taste for high-stake thefts.
Cat women has usually been a cat burglar, she also had stints as a reluctant government operative, She eventually becomes a CEO in Randolf Industries, that has connections to the mafia. Her plan was to use the mafia to take over New York. Though she decideds other wise. She then returns to Gotham to assist Batman against Lex Luthor. She later disappears and is suspected to have been assassinated by Death Stroke. She reappears and becomes the protector of the residents of Gotham's East End, while still carrying out an ambitious career as a cat burglar. During the Hush storyline (Batman #608-#619), Batman and Catwoman briefly work together and have a romantic relationship. Batman ends the relationship when he suspects that the relationship was designed by the Riddler and Hush. In the Justice League story arc Crisis of Conscience, Catwoman fights alongside Batman and the League against the old Secret Society, that she was once a member of member.
Modern Cat Women Attributes: A master of gymnastics, martial arts, super human reflexes
Usual Weapon: Whip, sharp nails.



Lara Croft
Lara Croft of Eidos Interactive's Tomb Raider video game series. At the age of 16, Laura accompanied a famous archaeologist named Werner Von Croy on an expedition to Cambodia. At the age of 21, Lara was the only survivor of a plane crash in the Himalayas. The crash inspires her to explore the world, searching for ancient civilizations, treasure, artifacts and perhaps truth and meaning?. In the second tomb raider she does battle with a cult that is considered evil and planing to use an artifact for questionable purposes. Tomb Raider III Lara searches for pieces of a meteorite that struck the earth millions of years ago. The fragments offer the owner strange powers. In 1999 events place Laura in Egypt, where she searches for artefact's associated with the god Horus so that she can defeat Set, who once had the Von Croy. Though Lara accomplishes her goals, she appears to fall to her death in the game's surprise ending. Laura resurfaces and her services are acquired by The Times newspaper to explore some new passages found under Tutankhamun's tomb. In the 2003 Tomb Raider: The Angel of Darkness, She finds her self under collapsed pyramids and eventually rescued.
Attributes: Lara is usually presented as a beautiful, highly confident, independent, and headstrong person, intelligent, athletic, and somewhat reckless English woman of noble birth, who travels the world with the primary purpose of obtaining priceless Treasure and artifacts. She is also very brave, rarely showing any sign of fear in extremely dangerous or lethal situations (cooler then cool). She is self trained and is highly proficient with most fire arms.
Usual Weapons: Lara's usual weaponry consists of dual handguns. Lara's most recent handguns seem to be Heckler and Koch .45 USP Match




Elektra Natchios



Elektra is a ninja assassin of Greek descent. Her usual chose of weapons are two sai as her trademark weapon. She is a love interest of the superhero Daredevil, but her mercenary lifestyle and other factors divide the two.
When is was a 20 year old Elektra and her father were kidnapped by terrorists.
She used a distraction to take them down. After the incident she went to Chine and studied martial arts. Benevolent organization called the Chaste, recognized the darkness in her soul and attempted to train her himself, but she ultimately sided with the Hand, a sect of mystical ninja, who trained her as an assassin. She later broke away and became a freelance agent. Elektra was fatally stabbed by Bullseye with one of her own sai in a battle over who would be the Kingpin's assassin (different from the movie). Dare Devil attempted to revive her though failed. Her body disappeared. While still in hiding she helped Wolverine recover from physical and mental regression. They became close enough that she took him to her ancestral home. After she and Wolverine parted she learned that she was revived by Stone. Elektra then took up work with S.H.I.E.L.D. She is latter stabbed to death by the New Avengers. Though the truth is that she was on board a star ship and the Avengers killed a stand in.
Attributes: Elektra's primary abilities are a strong knowledge of martial arts and weaponry.
She is also highly skilled with the katana, daggers, 3-sectional staff and shurikens. She is a master of many Japanese combat forms including Ninjutsu. Elektra has used a mesmerizing ability and has the ability to make others see illusions or other phenomena. Elektra's strangest, and perhaps most interesting gift is her ability to "throw" her mind into those of others. For instance, she was able to track down her enemy, Ken Wind, by temporarily taking control of people's minds and acting through them, while she searched or tracked a subject, usually she increases the abilities of the subject and probably hopes that most live. She was all so reported to have telekinesis though such allegations could have merely been illusions. It is unclear what the limitations on her psychic ability are as she maintains a high level of secrecy like most ninja.
Kimagure (Pronounced: Keema-goo-ray) is a mystical technique that was used by the mentor of Elektra (comics) to bring her back from the dead after she was killed by Bullseye. Her mentor, Stick, was the leader of a group of ninjas called the Chaste, who took in a nearly-insane Elektra and schooled her in The Way. Note: that The Way is, by contrast, not fictional, and is instead a well-respected Chinese form of mysticism. It is also possible to use this term in a general sense of spiritual practice, but even then, it tends to evoke a relationship with Tao. Elektra trains her body daily….. When she can or feels like it. Her speed and agility are probably her greatest assets– she's been known to swipe weapons off of a trained operative before they can finish blinking, or dodge a barage of incoming bullets. Elektra pushes herself on a daily basis to reach her peak abilities and has high levels of natural endurance, flexibility, and strength.




Jean Grey-Summers



She has been known as the Phoenix, and is best known as one of five original members of the X-Men.
Jean Grey-Summers is a mutant born with telepathic and telekinetic powers. Her powers first manifested when she saw her childhood friend being hit by a car. She is a caring, nurturing figure, but she also must deal with being an Omega-level mutant and the physical manifestation of the cosmic Phoenix Force, a fire that engulfs her body and manifests its self as a large fire bird with her with. She faces death several times in the history of the series, first in the classic "Dark Phoenix Saga," but due to her Phoenix abilities, she, as her namesake implies, rises from death.



Attributes: With the Phoenix Force, Jean has potentially un limited psychic powers of telepathy, telekinesis, cosmic pyrokinisis and energy manipulation - Henry McCoy has said that, based on her massive power levels, "on the Richter scale, she'd be a 12 (Super man level)
Jean is considered to be one of the Earth's most powerful telepathic minds. Jean Grey, as the Phoenix, has limitless telepathic powers, able to influence any individual. Jean's telepathy allows her to read, influence, control, and communicate with the minds of others, project her mind into the astral plane, and generate telepathic force blasts that can stun or kill others. She can also telepathically take away or control people's natural bodily functions and senses, such as sight, hearing, smell, taste, or even mutant powers. She all so possess the ability of total recall (memory). Telekinetically she can lift several tons at once. With this telekinetic ability she can stop a horrendous amount of fire power. She can resurrect the dead by using another’s life energy and she has the ability to leap to any location in the known universe.



Wonder Women
Wonder Woman is a member of a fictional, all-female tribe of Amazons (based on the Amazons of Greek mythology) who is sent to "man's world" as an ambassador of peace, charged with the mission of imparting the Amazonian ideals of peace and harmony to "Patriarch's World." Among the Amazons she is known as Princess Diana (being the daughter of Amazon queen Hippolyta); in "man's world" she takes the secret identity of Diana Prince. During World War II, she fought the Axis military forces, as well as an assortment of supervillains and supervillainesses.
Attributes: Her powers include super strength, enhanced speed and stamina, and flight. She is highly proficient in hand-to-hand combat and in the art of tactical warfare. She also possesses an animal-like cunning and a natural rapport with animals, that has in the past been presented as an actual ability to communicate with the animal kingdom. She also makes use of her Lasso of Truth (that forces those bound by it to tell the truth), a pair of indestructible bracelets, and an invisibility. Diana is an above Olympic-level athlete and acrobat. Diana has been trained since infancy in the 3000 year old Amazon legacy of armed and unarmed combat. She is an accomplished military strategist, and highly skilled in using her golden lasso.
Weapons: bracelets, were formed from the remnants of Zeus' can absorb the impact of incoming attacks, such as deflecting automatic weapons or energy blasts. Diana can also slam the bracelets together to create a wave of concussive force capable of making Superman's ears bleed. Wonder Woman's golden tiara has also doubled as a dagger and a throwing weapon, returning to her like a boomerang. Diana once possessed the Sandals of Hermes, or talaria, that granted the wearer great speed and flight. Diana also once possessed the Gauntlets of Atlas, that magnifies the physical strength and stamina of the wearer.
With the Phoenix Force, Jean has potentially un limited psychic powers of telepathy, telekinesis, cosmic pyrokinisis and energy manipulation - Henry McCoy has said that, based on her massive power levels, "on the Richter scale, she'd be a 12 (Super man level)
Jean is considered to be one of the Earth's most powerful telepathic minds. Jean Grey, as the Phoenix, has limitless telepathic powers, able to influence any individual. Jean's telepathy allows her to read, influence, control, and communicate with the minds of others, project her mind into the astral plane, and generate telepathic force blasts that can stun or kill others. She can also telepathically take away or control people's natural bodily functions and senses, such as sight, hearing, smell, taste, or even mutant powers. She all so possess the ability of total recall (memory). Telekinetically she can lift several tons at once. With this telekinetic ability she can stop a horrendous amount of fire power. She can resurrect the dead by using another’s life energy and she has the ability to leap to any location in the known universe.




Mystique (Raven Darkhölme)



Originally created by artist David Cockrum and writer Chris Claremont, she first appeared in Ms. Marvel #16.
Throughout most of her history, Mystique has been a supervillainess, founding the Brotherhood of Evil Mutants and assassinating several important people involved in mutant affairs. Mystique herself is a mutant, a shapeshifter whose natural appearance includes her blue skin and yellow eyes. Despite Mystique's history of crime, she was most recently working with the X-Men's Professor X in a short-lived series



Attributes: Mystique is a mutant shapeshifter with the ability to psionically shift the formation of her biological cells at will to change her appearance and thereby assume the form of other humans. She can also alter her voice to duplicate exactly that of another person. The mass of the person makes little difference. Her body is not limited to purely organic appearances. She has the ability to create the appearance of clothes out of her own body and the ability to even make it appear like she is holding a gun. Some of her newer abilities include the ability to become thin as paper, mimic wings and create natural body armor (make her skin hard). She is resistant to poisons and a fast healer. Her powers grant her immunity to diseases, agelessness and enhanced agility. Mystique is a cunning strategist in terrorist and commando operations, and adept at martial arts and information technology. She has a talent for finding, stealing and understanding cutting edge weaponry. She is a talented actress. She has some natural resistance to telepathic intrusion and wears devices to prevent her mind from being read by telepathy. She is also a nudist, her nudity causes male jaws to drop, making pacification of threats that much easier.




She-Hulk (Jennifer Susan Walters)



Is a Marvel Comics superheroine. Created by writer Stan Lee and artist John Buscema, she first appeared in Savage She-Hulk #1 (February 1980). She-Hulk has been a member of the Avengers, the Fantastic Four, Heroes For Hire, Defenders, Fantastic Force, and S.H.I.E.L.D. A highly skilled lawyer, she has served as legal counsel to various superheroes on numerous occasions. Her cousin is Bruce Banner, better known as The Incredible Hulk.
Jennifer Susan Walters, the cousin of Bruce Banner (Hulk), is the small and somewhat shy daughter of Los Angeles County Sheriff William Morris Walters and Elaine Morris, who died in a car crash when Jennifer was seventeen. Operatives of Nicholas Trask, a crime boss who had crossed paths with her father, shot and seriously wounded her on a day that Bruce Banner happened to be in town for a visit. Since no other donors with her blood type were available, Banner provided his own blood for a transfusion; as they already shared the same blood type and DNA, his radioactive blood, combined with her blood transforming Jennifer into the green-skinned She-Hulk when the mobsters tried to finish her off at the hospital. She helps to fight the Skrull during the take over of Earth during The Secret Invasion.



Attributes: In addition She Hulk is know to possesses some superhuman speed, agility, and reflexes, as well as superhuman endurance that enables her to work at peak exertion for up to a day without tiring. Unlike her cousin, her personality and intelligence are less affected when she transforms into the She-Hulk, although she becomes more self-confident and assertive. For a long time, She-Hulk could not revert to her original human form. Though she occasionally engages in weight lifting making her even stronger when training. She-Hulk's body is superhumanly durable and impervious to high levels of force, pain, and disease: her skin can withstand extremes of temperature, as well as tremendous stresses and impacts without puncture wounds or lacerations. Despite her enhanced skin she is extremely ticklish. She also has fast healing comparable to Wolverine. She-Hulk is a formidable hand-to-hand combatant while in her Jennifer Walters form, she possesses enough skill and natural physical strength to dispatch of several would-be muggers.




Spider-Girl (May "Mayday" Parker)
May "Mayday" Parker is the child of Peter and Mary Jane Parker in a future. A co artist kidnapped the baby on instruction from the Green Goblin. After they were reunited, Peter lost a leg during the horrific final fight with the Green Goblin. After the battle Peter was offered a bionic replacement from Mr. Fantastic and, considering it a wake-up call, decided to retire and focus on being a husband and father.
Despite her parents' hopes, May began developing versions of her father's Spider-powers when she was 15 At the same time while she has acquired her fathers powers she has also acquired the "Parker luck" where her dual identity wreaks havoc in her private life. After an attempt at helping the S.H.I.E.L.D government agency, a case filled with a piece of the Carnage symbiote was released. It attaches itself to May's friend Moose, who becomes the new Carnage. Her story evolves a lot of cloning.
Attributes: May shares traits of both of her parents. Like her mother, she is beautiful, charismatic and popular student, and she is intelligent and bright, just like her father. She also inherited his love for in-fight bantering. In addition, she is a very good athlete and excelled in her girls' basketball team until she quit after her powers emerged. Wall-crawling doesn't come as naturally to May as Peter; she has to concentrate to keep herself from slipping off surfaces. Instead of sticking to surfaces like her father she posses some sort of magnetic field that can also be used to repulse enemy’s. She can also manipulate the length and speed that she grows her hair, a power that seems useless, but actually has assisted May several times in doing undercover work. She may also be able to manipulate her hair color
May Parker has inherited a "spider-sense", a clairvoyance that warns her of danger that is somewhat more powerful and reliable than her father's. intensive training, she learned to fight blindfolded using only her spider-sense. She also has the abilities to sense an opponents weaknesses. She can sense deception much better then her father.



Weapons & Equipment: She uses a mechanized web shooter. That can also shoot “Stingers” though she considers them far too brutal for her to use. She occasionally uses spider-tracers though she has to use her father to sense then due to the fact that she doesn’t posses such ability.
May has also received martial arts training from the Ladyhawks and Elektra Natchios, as well as being drilled in the use of her powers by her father.



Squirrel Girl (Doreen Green)
Following her defeat of Dr. Doom, an ongoing joke depicts Squirrel Girl repeatedly attaining victory over various villains, some of whom are considerably more powerful than she is. Typically, these victories occur off-panel, though some, like her battle with Deadpool, are fully shown.
Attributes: Her ability to control squirrels is surprisingly powerful, and has allowed her to defeat major supervillains. She later became a member of the Great Lakes Initiative.
Squirrel Girl's victories often result from her opponent's overconfidence (Doom, MODOK), weakness from an earlier fight (Deadpool), or creative use of her powers (Doom, Bi-Beast). For the most part, she defeats her opponents through the use of her wits. Squirrel Girl is a mutant, and evinces a variety of mutations which align with the squirrel theme. During her first encounter with Iron Man, she provided a detailed demonstration of her powers and abilities: a furry, prehensile tail roughly 3-4 feet in length; sizable buck teeth, which are strong enough to chew through wood; and enhanced agility and strength, enabling her to jump between trees with ease. Her fingers have sharp claws on them, assisting her with climbing, and she possesses retractable "knuckle spikes" roughly 2-3 inches in length on each hand. Most importantly, she is capable of communicating with and understanding squirrels.



Psylocke
She was initially a supporting character in the adventures of her fraternal twin brother, Captain Britain, briefly substituting for him in the role.
Later, she became the superhero Psylocke. Originally presented as a telepath, the character was later written as possessing telekinesis. In the 2006 film, X-Men: The Last Stand, Meiling Melançon portrayed the character.
Attributes: With some physical and mental conditioning, Psylocke (inhabiting Kwannon's body) became the Hand's prime assassin, taking the name Lady Mandarin. As Lady Mandarin, she alternated between a new armored costume and a more revealing one. She gained highly remarkable fighting skills and learned to focus her telepathic power into a "psychic knife" that appeared as a dagger of energy projecting outward from her fist. That she often used to disrupt the neurons of her foes by driving the glowing "blade" of psionic energy into their heads
One year after her death, Psylocke inexplicably reappeared alive and unharmed in the exact place where she was killed in. Immune to the reality warping abilities of other beings and impervious to mind control and psychic possession. At least once, she experienced a precognitive flashes. After her exposure to the Crimson Dawn, she also gained the ability to teleport herself and others using areas of shadow as gateways. The teleportation could cover huge distances; on one occasion she transported the X-Men from America to Africa in a few seconds. Psylocke can use her telekinesis to enhance her speed, strength, and fighting skills to superhuman levels. Currently Instead of her psychic knife, Psylocke began to manifest a telekinetic katana composed of raw psionic energy.
Psylocke has been classified as a master martial artist, though the specific fighting arts she has mastered have never been revealed.
Storm
In a battle against the living island Krakoa to replace the first-generation X-Men of the 1960s with new X-Men. Storm was an amalgamation of several characters Cockrum intended to use for the Legion of Super-Heroes. After many battles and the lose of 90% of the worlds super powers induced by the scarlet witch. Storm leaves the X-Men to go to Africa; rekindles her relationship with T’Challa, now a superhero known as Black Panther; marries him; and becomes the queen of the kingdom of Wakanda
Attributes: Storm is an extremely powerful human mutant, and has demonstrated a plethora of abilities, that are facets of her power to control the weather. Storm possesses the psionic ability to control all forms of weather over vast areas. She has been able to control both Earthly and extraterrestrial ecosystems on several occasions. She can control the temperature of the environment, control all forms of precipitation, humidity and moisture, generate lightning and other electromagnetic atmospheric phenomena, and has demonstrated excellent control over atmospheric pressure. She can incite all forms of meteorological tempests, such as tornadoes, thunderstorms, blizzards, and is capable of summoning a hurricane, as well as mist. She can dissipate such weather to form clear skies as well. She also has telekinetic flight or wind assisted flight.
Storm has been additionally portrayed as a skilled thief, markswoman, and a gifted martial artist, trained by Achmed el-Gibar, Professor X, and Wolverine. By using superior strategy, Storm has overcome physically stronger foes like Callisto and the Crimson Commando in hand-to-hand combat. Storm is an excellent marksman with handguns. Storm is also fluent in Arabic and Swahili. As part of her paraphernalia, Storm carries a set of lock-picks (with that she has an extraordinary ability at picking locks)



Scarlet Witch (Wanda)
Wanda and her Twin brother were abandoned and adopted by gypsies that raised the twins as their own. The twins are forced to flee when a mob attacks Wanda uses her powers to protect herself and accidentally causes a fire that kills their adoptive gypsy mother.
Wanda (The Scarlet Witch) and her twin brother reach adolescence, they discover that they are in fact mutants. Pietro (brother) possesses superhuman speed, while Wanda learns that she can control probability. When the twins display their powers in public, they are attacked by a superstitious crowd, they are saved by their father — now the supervillain Magneto — although neither Magneto nor his children are aware of their connection.
Attributes: Initially, the Scarlet Witch had the mutant ability to manipulate probability via her "hexes", which usually manifested physically as "hex spheres" or "hex bolts". Wanda has the ability to affect probability fields to cause an occurrence of various unlikely phenomena, including spontaneous combustion of flammable objects, rapid rust or decay of organic or inorganic materials, deflection of objects in flight, and disruption of energy transmissions or fields. These hexes were relatively short range and limited to line of sight. Casting a hex requires a gesture and concentration on her part, though the gestures are largely a focus for the concentration. Despite this precision, the hexes are not necessarily guaranteed to work, particularly if Wanda is tired or using her powers excessively. She later became able to alter reality on a far greater scale, creating entire armies of enemies from nowhere and creating alternate realities (such as House of M); even causing the loss of 98% of the mutant population and the deletion of the Mutant Genome created by the near-omnipotent Celestials. She also has telekinetic flight and the ability to teleport. She also can resurect the fallen.




Tabitha Smith Boom Boom (RIP)
Tabitha was born in Roanoke, Virginia. She is depicted as a rebellious but normal teenager in her first appearance. Daughter of divorced parents, Tabitha's mutant powers manifest at 13, and her parents immediately show their disgust, her father even beating her. She runs away from home, giving herself the alias "Time Bomb" After many adventures she is shoots Tabitha between the eyes by the Leper Queen.
Attributes: Tabitha Smith is an Alpha-Level mutant who originally had the power to create psionic balls of energy, which she calls her "time bombs". These "bombs" explode with concussive force as powerful if not more powerful then a explosive grenade. She can produce marble-sized "bombs" that have little concussive impact that she used for playing pranks. She has produced "time bombs" ranging up to the size of beach balls, that, when they explode cause much damage. Tabitha can control the amount of time between the creation of one of her "bombs" and the time it detonates. She can mentally muffle the sound of the detonation. She is also skilled in martial arts. In Nextwave, her powers are summarized as "the mutant ability to blow things up and steal all your stuff." She also had access to technological support, such as jetpacks.




Dazzle
Alison was born in Gardendale, New York to Carter and Katherine Blaire. Her mutant powers first manifested when she was in high school. An aspiring singer, she volunteered to perform at her school dance when her light-generating abilities first appeared. Everyone at the dance assumed it was a technologically-generated special effect. After many adventures Dazzle established her career as a musician, finally landing a big break
Attributes: Dazzler, however, prefers utilizing the sound of music, particularly that which is rhythmically sustained. Not only is music more pleasant to her ears, but the steady beat of contemporary music provides a more constant source of sound to convert. The precise means by which this conversion process works is as yet unknown. Left undirected, Dazzler's light will radiate from her body in all directions, producing regular flashes of white light. By conscious control over the light she produces, she can control its direction, frequency (color), amplitude (intensity), and duration. With effort, she can even create holograms of human beings and other three-dimensional beings and objects. She can create a pulse of light on the order of several thousand watts of power, which temporarily blinds people with its brilliance. She can create a chaotic cascade of sparkling lights and colors that severely upsets other people's equilibrium, or a pulsating strobe-light effect. By concentrating, Dazzler can generate a coherent beam of light, approximating a laser beam, with which she can cut through virtually anything. Dazzler has also learned how to create a destructive shield about herself with laser light that can vaporize oncoming projectiles. The most powerful manifestation of her abilities is a concentrated beam of solid photons she usually fires from her right index finger.
Dazzler is a highly skilled athlete, and has become an excellent hand-to-hand combatant thanks to her training with the X-Men.



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